The definition of the word game is ”a physical or mental activity or contest that has rules and that people do for pleasure”.
Games rely on a mechanic a set of rules or challenges that drive the activity. It might be a a problem to be solved or a set of tokens to be collected. All successful games strike a balance between work and reward. Most games include an element of uncertainty, chance or other such complex feature to ensure that the outcome of the activities in the game is not given at the outset.
Different kinds of games
- Board games, tabletop games and card games
The traditional games include Monopoly, chess and poker. They are the hallmarks of their respective genre. Board games typically take place on a piece of cardboard where the games activities is regulated by movement through various boxes, or similar, drawn on the board.
Tabletop games are also called miniature games. This type of game typically revolve around the stylized resolution of combat or battles. Often, but not always, much time is devoted to the building or painting of the pieces used in the game’s combat.
Card games revolve around the resolution of a conflict by the use of various hands of cards drawn from one or many decks. The understanding of the meaning and relationship between different cards in the game is often critical to the possibility to win the game
- Roleplaying games
Roleplaying draw on storytelling, live theatre or drama to enhance the experience of the game. Sometimes roleplaying use mechanics like cards, tabletop miniatures or dice to resolve conflict. The game is arbitrated by a judge or a Game Master.
- Computer games
Computer games rely heavily on some form of preprogrammed dynamic either through a narrative, a story, or through visual obstacles, hazards or conflicts.
The first generation of computer games were often text adventures, in which the player communicated with the computer by entering commands through a keyboard. Some early games used a third-person perspective where you moved a character, vehicle or similar object in a two-dimensional world. Nowadays many games are situated in a three-dimensional world where you control a character from a first-person perspective.
Increasingly the verisimilitude of the game has become better and better as the performance of computers has improved. Paradoxically, Minecraft, a game with a primitive visual interface has won wide-spread popularity. This is mainly explained by the sandbox-type setting of the game, in the game players can have a great freedom to create any world they like, something that has become an outlet for creativity for those who play it.
Game Theory and Gamification
Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements which are used in so called non-game contexts in attempts to improve user engagement, organizational productivity, learning, employee recruitment and evaluation, physical exercise, among others
Game theory is ”the study of mathematical models of conflict and cooperation between intelligent rational decision-makers.” Game theory is mainly used in economics, political science, and psychology, as well as logic, computer science, and biology.
Basic rules and resolutions in D&D